Upon killing it, a red glow will surround the player's ship. They will also occasionally fire a temporarily blinding white light, as well as teleporting around the area, but usually not too far from the player. They fire off homing projectiles, similar to the Thermo Gun but significantly deadlier. They are difficult to fight, especially early game. They are the guardians, or wardens, of the structure. This type of Ancient is only found in sectors marked with the Ancient Depot icon, and there is only one in each. They will even attack neutral ships like Grady & Brunt Prospects ships and Traders, but they will only be aggro towards the ancients, not the player. With the Ancient Friends Glyph equipped, Splitter Ancients will occasionally assist the player in a fight. If found in a zone with an Ancient Structure zone, killing them does not grant the ability to open the monolith in the center of an Ancient structure. They will continously chase and circle around their target until destroyed. Their attack is similar to Grey Goo in that it damages ships' hulls in an area of effect around itself, bypassing shields. Some random zones and Ancient structures also have "splitter" Ancients spawned in (usually in groups of 1-3), which each split into three smaller versions of themselves once (instead of turning into a black hole, like the larger Ancients). However, they do not regenerate shield hitpoints. Their health works differently from any other enemy - they have no hull, with all of their health being 'shields'. There are only two types of Ancient enemies in the game.
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